Improved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).This is really something you have to answer for yourself, since it depends on how you play.
Game now exits to main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-up.
Numerous networking bandwidth and CPU improvements.
Fixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker.
Fixed rare bug that could block Sheriff legacy arc from starting.
Fixed rare bug that could prevent Warlord legacy arc from being completed.
Fixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from vehicle.
Resolved situation where, when getting into vehicles, the camera could become detached from the player’s character.
Fixed issue with doors appearing the opposite of the state they are in.
Characters no longer “self-shadow” when using a flashlight in multiplayer.
Flashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows).
Fixed instances of clients dealing damage to their host’s non-active community members with explosives.
Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwing.
Improved networking for vehicle interactions and interactions for clients.
The original patch notes can be found here. Fun fact: at the time of this patch note's release, the State of Decay website revealed that over 600 million zeds have been slayed by the community. Read the TLDR below then get all the details on the patch further down the page. State of Decay 2's big 1.2 stability patch comes up at 19.55 GB and brings plenty of changes.